The models the way I would like them to be textured:
I did some reserach about texturing, found some inetersting examples:
I need to train my Photoshop skills and UV mapping options.
This is my preferable goal.
considering different ways of modeling I have different options of texturing:
1.Before modling- if I use create polygon tool, then I need to do UV snapshot of each shape and take it to photoshop.
2.After modeling- I can first create prefaerable shape with texture on in Photoshop and then simply attach it to the plane in 3D space and then just cut it out with split polygon tool.
Texturing in Photoshop:
How to create your own brushes in Photoshop: